Archive for 2008

Shabu shabu

You may have noticed I've been pretty busy and unable to blog much. While its the holidays I've decided to up a bit of my daily lifestyle.
Last night had some yummy shabushabu












tastes even better served with kimono








-- Post From My iPhone



Ebi

Nixed sized ebi yeah!






-- Post From My iPhone



State of the nation

I was down in Nagoya eating at my favorite sushi shop and they had some Keiji available. Keiji is a special salmon that is immature and swims up river with the adults. This is a one in 10,000 occurrence and these fish are prized, not just because they are rare but because of their youthful oil content.
They are so prized that it's hard to get hold of it at ANY price outside of fancy Ginza sushi bars. The state of the economy meant my fab shop could get a hold of some. Boy was it fantastic!






-- Post From My iPhone


iPod otaku AGUA dinner

I attended 3Dec, which was ok. We had an even better time later at the AGUA dinner party nearby. Funny thing was we were all chatting about the great Houdini dinner the night before. After a few beers someone pulled out their iPhone and amazingly EVERYONE at my table simultaneously was iPhoning @ the same time. Just goes to show what kind of marketing strategy Apple are after. The super geeky developer crowd.





-- Post From My iPhone



Donut rush

It seems in Tokyo people seem to all like the same thing at the same time. These fads seem even worse at Xmas. Here's a shot while I was waiting for ages in front of a donut store that seems to be a favorite among Tokyo's citizens.




-- Post From My iPhone


Houdini Winter 2008 user meeting


Last night I attended the Tokyo Houdini user meeting at the Canadian embassy. It was great to see a lot of interest in Houdini again. About seventy attended, more than twenty were friends of mine -thanks for coming along. Lets get a seat of Houdini in each studio, that will get us TDs something good to play with.
We all went out to dinner later. Tanaka San , Leyla, and David were very kind and showed users the personal touch Indyzone and SideFX is famous for.
Totally off track, I found this funny warning sign in Omotesando train station. I suppose it's to warn shopaholics (both in Japanese and English??) of impending danger. Thats Japan for you!

Posted by ShoZu



RenderSan #3


I had around 40 attend the meeting in Silicon Graphics hall at Garden place, which by the way is now my favorite venue in Japan (thank you so much SGI). Later 25 came out for beer consumption at the beer station nearby.
How good did it go? Well. we were ALL the last people in the beer hall, and we went out for more beer at an English pub nearby.
So to be honest I was incredibly happy that everyone got along had fun etc.....
Considering the extreme range of experience and company sizes, nobody is ever too proud to help our fellow RenderMen!
you can read more at RenderSan.

RenderSan第3

****************************
第三回RenderSanミーティングはまだ若干席に余裕がありますので、参加希望の方は至急ご連絡ください。
rsvp ( at ) rendersan.org ね!
****************************

Teru Yoshida in Japan


If you don't know who Yoshida san is you must have had your head up your server all year. Not only is he a wonderful down to earth kind of guy, but he is one of Japan's proudest exports to Hollywood.
Because I was in a rush this month I sent out invites late so we had our smallest turnout ever! - around 15. However being a small dinner meant everyone got to speak to him and were all inspired.
I normally don't talk too much about the places we went to but this place Chanto in Shibuya (ちゃんと渋谷 公園通り店) the service was substandard - the food was good and cheap, however we were supposed to have 2 hours all you can drink. After one and a half hours they said it was the last order because at the end of 2 hours we had to make room for others. We went out to a place nearby to continue our chat.
This party seemed special because Yoshida San had worked in Japan previously so he really did inspire my friends.

This months events in Tokyo

I have 2 events in Tokyo going this month(November 2008), if you are interested please mail me back.
On the 15th we have the special guest Party.
On the 22nd is Rendersan and afterwards drinks.
For the 15th Party please RSVP before midnight of the 12th.
For the 22nd RenderSan and drinks please RSVP before midnight of the 17th.
-----
今月はイベントが2つありますのでお間違えありませんように宜しくお願いします。
15日はSpecial Guest Partyです。
22日はRendersanミーティング、その後お時間の許す方にはafter drinksを予定しています。
15日のPartyにつきましては12日24時までに私までご連絡ください
22日のRenderSanミーティングにつきましては17日24時までに私までご連絡ください。

Papabubble

Went to an amazing hand made candy shop.
Lots of wonderful colors, caustics, anisotropic and subsurface effects.
I made a mistake and shot the photos in b&w - oh well have to go again next week!





Nexus London Address change

Old address:
2nd Floor LPL
145-157 St. John Street
London EC1V 4PY
United Kingdom

New address:
#76
49 Hallam Street
London W1W 6JP
United Kingdom

Passed out

So incredibly busy the last week, working on a stereoscopic project.
After checking the stereoscopy film, came back to the office.
On Wednesday (15th oct) I was supposed to give a speech at the Japanese release of Pixar's RenderMan 14. Unfortunately lack of sleep (6 days) meant I made no sense whatsoever, people were kind and Saito San's speech saved the day. Indyzone's Tanaka san was just too kind.



Two days later - on Friday I had one of my special guest dinners with Greg Ward organized by Kurachi San. Unfortunately, I could only attend 10 mins returning to my studio. Felt so awful letting everyone down - I invite people along and hardly attend myself!



Here is a pic taken by Greg, no I had no beer. I ate a little chicken wing and was off
After previewing the film, I passed out on the way back. I must have fell flat on my face because I broke my nose and my body was badly bruised.
Good news is I think I broke the Guinness book for no sleep.

Online in Disney Resorts MiraCosta

Stayed over Tokyo Disney Resorts MiraCosta Last night. I was pretty busy and I arrived on the last train.



Got there and found out that room service finished at 12!!
I was so hungry I was on the move all day and I hadn't eaten a thing.
Anyway I had beer and crisps from the service fridge, worked till 5.30am then slept just couple of hours - what a shame!




In the morning a gorgeous breakfast looking over Disney sea. Today was a public holiday (for normal people) so no plans to fight the crowds in there today.


今週リリースのPixar's RenderMan 14.0 のセミナー参加にはまだ余裕があり、私も参加しますので是非会いに来てください。

今週リリースのPixar's RenderMan Pro Server 14.0 のセミナー参加にはまだ余裕があり、私も参加しますので是非会いに来てください。
今週15日水曜日にPixar's RenderMan Pro Server 14.0 リリースセミナー開催。
私はちょっとしたプレゼンテ-ションをを行いますのでカーズ、ファインディング・ニモ、Walleなど
有名アニメーションのテクノロジー(Pixar's RenderMan)に興味のある方は是非是非ご参加ください。座席にまだ余裕だあるとのことです。
レジストはこちら:
http://indyzone.jp/blog/archives/2008/10/renderman_pro_s_1.html

This months guest: Mark Sagar

This month I was privileged to have the wonderful Mark Sagar over from Weta Digital. Took him around to CVL Laboratory at the University of Tokyo, NHK, and Casio Entertainment.

"painter robot" in the CVL lab

Later I had 38 people over for a dinner party on top of the NK building. The people all had a great time and enjoyed spectacular views over Shinjuku.


3delight & Blog hits

Been busy debugging some python.
Here are the hits per day to this blog for the last 8 months:

Party @ Eyedentify

Parties with Matsuki are always great, the amazing thing is they always get better. This month, a wonderful caterer and some wild and crazy guests (including moi!).


Bernie - this months media coverage!

This months media coverage,Japan:
Cgworld page 56-57 buy it!:




Eizo Shinbun (translated=Media Newspaper) front page - buy it!:


http://cgarts-siggraph.cocolog-nifty.com/blog/2008/08/olm_e831.html
http://www.olm.co.jp/b/rd/2008/07/siggraph2008.html


USA:

http://renderman.pixar.com/siggraph2008/
http://renderman.pixar.com/siggraph2008/#bernard

Siggraph 2008 and RenderSan #2

I know I haven't blogged for a month or so, which is unusual but I was incredibly busy. Back from LA I have been busy on a research project and a new film script. Anyway here is my Siggraph pics from last month in LA.
I started at the Pixar booth giving my blurb in Japanese on tuesday and English on Wednesday:



Getting ready:



then giving the JP speech:





The convention center where I gave it:



I also held the second Rendersan meet there:



A few fantastic guests showed like Tony Apodaca from Pixar, Ken Anjyo from OLM. Mr fantastic Joe Alter also gave a demo:



Later in the week Siggraph booked out part of the Dodger stadium for us - food booze etc..., where I caught a home run which was captured on the video screen!



I also gave a SRT at the Pixar group meet, I was totally tired & jet lagged by then. My talk was supposed to be on Prman for Python, it was later asked to be changed to a SRT, so far from being cool and zany, it was just a wacky tired guy giving a quick rundown of Prman for python! so it was more of a stupid rederguy laugh off but that was ok as the other speeches from the great SRT team blew everyone away!

Back from LA

Just came back from LA last night.
Its tuesday night and I just finished a research report I have been on since Saturday 4am LA time. Handed over the report and now I am going to pig out.

Nutso

It's just before Siggraph and as usual for me everything has been nutso. For the last 2 weeks the longest sleep I had was 2 hours. Last night I finally got 8, today I feel a bit overslept. I do not recommend communicating with people when you have been deprived of so much sleep. I have no idea how t
hey could put up wit it, even worse is when so tired I forget if I am speaking English or Japanese!
Anyway I have got most of my talks prepared, thats most important. Still haven't organised a hotel hopefully tonight I will have a little time on the web.

-----------------
sent from W-ZERO3

Movie opening in Tokyo

Early Saturday morning I went to see the public opening of the new Pokemon movie. There is something special about watching the kids reactions, so much different from the creator's preview I viewed few weeks ago.
It was great, the cinema was at capacity filled with kids all trying to hold on for 91 minutes without peeing themselves.
Here is a shot of all the mums and dads waiting inline, (unseen) below the adults is a sea of Japanese kids.

It is Tuesday morning now, on the way to a meeting in Sangenjaya.. I have been at the office since the Saturday screening, got the new Pixar implementation working properly with my new code. Had to divert from using the Yamanote line this morning. What I could pick up was a rescue was being attempted in Harajuku, which usually means someone had been hit by a train there.
So I got to use the new Fukutoshin line which was packed with the rest of Tokyo which was diverted as well.

Finaly got it started!

Finally got the basics to the feather procedural working today. Isn't it funny how a couple of days of thrashing with code inspiration will kick in, then it all seems easy. I wonder if there is some way I could quantify this perspiration to inspiration ratio, it would definitely help with time estimates.
After work went out with the OLM Digital team to a lovely Taiwanese restaurant. We were celebrating the months anniversary of the new workers Kinoshita and Marc. It is always refreshing to work with new faces, both really bright and fun people to be around. Funny thing about the people around Mr. Anjyo they are incredibly smart and a barrel of laughs - the best combination.

Kickstart

Yesterday I started unsuccessfully to write the new python snippets for our new project. Around midnight I tried to get the new RenderSan site up. Ajax wasn't the problem, making the site multilingual gave me the biggest hassle. Went into ViPlus today (Tuesday) to check out our new schedule. It looks so full I had to call family and friends to cancel every appointment from now till mid April.
Left ViPlus early today, it's great to work as a team, but at the moment I just need 2 things shared time and quiet coding time.
No need to apologize too much, as I think they understand this is my next months focus.
So I am about to return to the office for another Python punch-up.

Sunday goes real quick

After work yesterday, I went out to a barbecue with Leonard and friends. Came home about 7pm passed out. Woke at midnight feeling like I had slept for a week. Of course trying to get back to sleep was fairly worthless.
Found some security holes in a clients server this morning and freaked out, inevitably those kind of things will happen when administration is shared amongst a few people.
Anyway fixed the holes revoked some ssl keys. Today I feel incredibly refreshed so I think apart from checking the FinePix server I intend to tackle some Python problems I couldn't solve last week.

stuff, thanks

Finished moving the servers for FujiFilm, so I came back this morning(Sunday) 11am home. Took a couple of hours off now back into the research project, I always thank god (hehe) I have no religion -Sundays for me is rarely free.

Haste makes waste!

A good example of why you shouldn't run around like a headless chook.
Last night I stayed back at the office to try and finish the manuals I am writing for the research I am doing, had a quick nap, then realized today was the deadline for paying corporate tax (ransom).
So I had to wait inline behind other people also who left it to the last minuite, yes there was a very long queue of tired looking people with same forms in our hand!
Now if I hadn't been in a rush I would have planned this out so any one of my business colleagues could have helped. But noooo I looked like Mr. silly shatcho (boss) waiting in line.
Anyway got that painful payment done, arrived at the research room late - which I do not need, as the deadline for the manuals are tomorrow!
Not only that, I left my encryption key behind - AAAAAAAAAHHHHHH. That means I could not read ANY data.
I wasted time in a sweaty train for that!
I explained kindly I will have to go back to get my key but I just do not have any time to spare so I worked virtually with Yosuke today.
The good thing is I was determined not to panic, calmed down and actually wrote reams of pages.
Well its midnight and I am halfway through, anyone wan to bet if I will get it done?
The moral is - calm down Bernie!

So far my Siggraph schedule is piling up

It seems like I will have my hands full at next month's Siggraph in LA.
Pixar asked if I could give a couple of talks, apparently they have a 100 seat theatre available this year at the Pixar booth.
I arranged to do the talk with my good friend Yosuke from OLM Digital.
So far if you want to catch up with me in LA, apart from the usual papers, discussions, dinners and parties I will be attending from 8.30am till 3.00am you can catch me at:

Tuesday 1pm-130pm at the Pixar stand I will be giving a presentation in Japanese.
Tuesday 20:00-1am Softimage SIGGRAPH 2008 User Event
Wednesday 1pm-130pm at the Pixar stand I will be giving a presentation in English.
Wednesday approx 17:45-19:45 at the film festival watching a film by OLM which was created with in-house tools we created together.
Wednesday 19:45-21:00 Pixar Renderman 2008 User Event
Thursday 13:30-14:00 in room 307 at the LA convention center I will be running the RenderMan® community of Japan BOF.
Friday approx 10:30-12:30 at the film festival watching a film by OLM which was created with in-house tools we created together.
There are a couple of other talks and events I may be doing and some are still secret so keep your eyes on this blog for any new updates.

Yearly Sumo backyard party

Just getting over the weekend barbecue. Each year the entire Satogatake team is over for the backyard barbie. Here is a photo near the end of the party with me and two champions Kotomitsuki(琴光喜) and Kotooshu(琴欧洲) in the kitchen -eating, of course.

The first RenderSan meeting.


On Saturday I hosted the first RenderMan® Community meeting of Japan, with much appreciated help from Yoshichika Shimamura and Naoki Kondo. It did not go entirely as planned, it was way better than I had expected!
I was expecting the usual unresponsive crowd, so I had 2 hours of blurb ready just in case.
Most of the group gave ideas, even disagreed at points so we ran out of time. In my wildest dreams I did not expect such reaction, it felt like a real community.
A lot was not voted for, but the main thing is the main structure was basically sorted out and I hope not to bore anyone too soon with much voting.
If you want to see what our group came up with look at the minutes at www.rendersan.org, I will be putting them up later in the morning.

Basically we voted on the name, structure, goals, and workings of our new community.
All three main RenderMan® vendors were there, and gave excellent input.
I was happy that everyone agreed it will be an open community, only restricting positions of power to vendors - in the interest of fairness.
An excellent point was made that my idea of allowing vendors to have some commercial input for hosting the group seemed a little cold.
Actually most people seemed happy to allow some commercial input if it was for the benefit of the community.

I may have been a little too much of a hippie in thinking the users would create a totally non-commercial group.

So we will be allowing vendors to add anything to our community. After all they are RenderMan® users too. The users also agreed that using a commercial venue was alright. Even when it came to funding people agreed a small fee was fine.

I had planned to give a small instruction on illumination loops and message passing, but time was against us. In the end we exchanged cards and about 20+ of us went out for a small after drinks party.
It was here over a few beers I got to explain a few of the tricks in the shader I handed out earlier. Everyone, agreed the party was the best thing since shadow maps!

After the party, the real hardcore amongst us went to a nearby darts bar. I think next time we shall plan the after party as it seemed like such a good idea.

RenderMan is a registered trademark of Pixar

crazy days

While working on the latest research project I have been trying to plan the coming weekend's RenderMan conference and my coming trip to LA. All that while having food poisoning I have been a little too busy to blog -yeah unusual I know!
Anyway stuff happens and a bunch of core members from some of the largest CG/Game/Movie companies will be attending Saturday's event, so I am sure we will get a community going. I even had some interest from the US, so we may have some foreign guests after all.

日本のRenderMan®ユーザーコミュニティー

RSVP:<info(at)rendersan.org> 
当日RSVPが、無い場合はご入場出来ませんので、
あらかじめ、ご連絡下さいますよう、宜しくお願い致します。
皆様のご来場を心よりお待ちしております。
※尚、先着順となっておりますので、ご入場出来ない
場合がございますが、その際な何卒ご了承下さいませ。

時間: 6月28日(土) 18:30 - 20:30

住所: 103-0007 東京都中央区日本橋浜町三丁目37番1号 七号室

電話番号: 03-6323-9538

着席:最大 100人






東京メトロ日比谷線人形町駅下車A1番出口 徒歩15分
東京メトロ半蔵門線水天宮前駅下車4番出口 徒歩9分
東京メトロ半蔵門線水天宮前駅下車5番出口 徒歩10分
都営地下鉄新宿線浜町駅下車A2番出口 徒歩5分
都バス「錦11錦糸町駅−築地駅」浜町二丁目下車 徒歩2分



日本のRenderMan®ユーザーコミュニティーの成長を活気づけるための手段として、
新しいコミュニティーのご提案をさせて頂きます。日本RenderMan®コミュニティーでございます。

==============================

■ご提案内容につきまして

日本でRenderMan® standardの知識、また更なる活用をお求めの方、または日本でのRenderMan®使用に興味のある方、ここで言うRenderMan®とはつまり、特別にどのRenderMan®バージョンとというわけではなく以下に記載されている、
AIR, Aqsis, BMRT, Entropy, Gelato, Pixie, PRman, RenderDotC, 3delightや、そしてRenderMan® standardに伴うものを指します。
またRenderMan®に関連するトピックや次に記すその周辺関連開発についてもカバー致します。
(参考例)
C, C++, TCL, Python, Liquid, Renderfarms, GL tricks, DSO's, OS,コンバーター, ハードウェア等...
グループとしてはRenderMan®開発者へ、私たちのニーズを明確化し、業界の活性化と相互的な向上を目指します。

-------------------------------------

■第1回日本RenderMan®ユーザーコミュニティーミーティングの開催につきまして。

第1回目のミーティングは6月28日(土)18:30に開催します。

詳細につきましては下記にご返信ください。
<info(at)rendersan.org>
※先着順になりますので、定員を超えた際にはお断りすることもございますので、予めご了承ください。

尚、今回のミーティングでの概要は下記の内容になります。

①グループで参加者が含んでほしい項目のリスト作成
②コミュニティリーダー選出。
③グループミッションの概要。
④そして…私たちのような他のオタク(この分野の)ユーザーとの交流等。

-------------------------------------

■コミュニティーでは今年のSiggraphの際、ロサンゼルスで開かれるスペシャルミーティングについての情報交換を行います。

ミーティングは8月14日(木)13:30です。こちらも詳細につきましては右記にご連絡ください。<info(at)rendersan.org>
Siggraphでのミーティングは主に海外での日本のRenderMan®ユーザーそしてRenderMan®を海外でご使用希望の方対象です。また、外国の方でこのコミュニティに興味がある方も参加大歓迎です。もちろん全てのコミュニティメンバーも参加できます。是非ご参加下さい!!

==============================
※これは全くの非営利の団体です。現在は私個人の寄付によって運営しています。
全ての企業、団体からの参加、寄付も募集しております。しかしながら開発者/
 プラットホーム(講演関連)/レンダラー中立グループに限らせていただきます。
 本コミュニティにおいて私自身または、自社を宣伝しません。
 このグループはとても重要で参加者全てにおいて公平なる利に成るもと考えております。
==============================

尚、新規ウェブサイトは只今バグテスト中で、今後たくさんの変更が予想されますのでご注目ください。また、私はフォーラム/メーリングリストも開設しておりますので、やむを得ない理由において時差的な関係で正規サポートにコンタクトが困難な時や、日本のソフトとの相互性などによる問題などお互いに助け合い、ご協力できましたら幸いでございます。

さらに日本でRenderMan®ユーザーのRenderMan®使用法などを紹介するニュースエリアを開設したいと考えています。またコミュニティで活動をしたい方のためのコード、シェアイメージなどプライベートエリアも新設します。

また、もし翻訳のお手伝い可能な方がいらっしゃいましたら、サイトを出来る限りの多言語にすることによって私たちのコミュニティ外からの方にも、私たちの手懸けたものや影響力を理解頂けると考えております。

------------------------------------------------------------------------------------------------------------------------

■登録ご希望、興味のある方は下記までお気軽にご連絡ください。
もちろん登録料は一切かかりません。<info(at)rendersan.org>


以上、何卒宜しくお願い申し上げます。

日本RenderMan®ユーザー
バナード エドリントン

RenderMan is a registered trademark of Pixar

call to the RenderMan® community of Japan

RSVP:<info(at)rendersan.org> 
This event is open all, however you must RSVP.
No RSVP means no entry on the day.

Tine: June 28 (Sat) 18:30 - 20:30

Address: Room 7 3-37-1 Hamamacho Nihonbashi Chuo-Ku Tokyo Japan

Phone: 03-6323-9538

Seating: 100 people




View Larger Map



Tokyo Metro Hibiya Line Ningyocho Sta A1 exit walk 15min
Tokyo Metro Hanzoumon Line Suitengumae Sta Exit 4 walk 9min
Tokyo Metro Hanzoumon Line Suitengumae Sta Exit 5 walk 10min
Toei Shinjuku Line Hamacho Sta A2 exit walk 5min
City bus「11 Kinshicho Station − Tsukiji Station」Hamacho 2chome stop walk 2min





In an effort to stimulate growth in the Japanese Rendeman user community I am proposing a new community.
the RenderMan® community of Japan.

==============================

■The goals I propose are:
To further the use and knowledge of the RenderMan® standard in Japan and for those with an interest of RenderMan® use in Japan.
By RenderMan® I mean the technical specification and not any particular version of RenderMan®, so I mean:
AIR, Aqsis, BMRT, Entropy, Gelato, Pixie, PRman, RenderDotC, 3delight
and pretty much anything that follows the RenderMan® standard. Also covering topics related to RenderMan® and the development around it for it for example:
C, C++, TCL, Python, Liquid, Renderfarms, GL tricks, DSO's, OS, converters, Hardware etc...
As a group our needs will be clearer to vendors of RenderMan®, they gain and we gain.

----------------------------------------------------

■The first meeting will be held on Saturday the 28th of June at 18:30.
For more details please RSVP <info(at)rendersan.org>

This will be an outline meeting the following will take place:
①List of the things you would like covered by this group.
②Vote for the leader(s) of this community.
③Outline our mission.
④And ..... meet other geeky people, like yourself.

----------------------------------------------------

■The second will be a special meeting in Los Angeles at this years Siggraph.

The meeting will be held on Thursday 14 August at 13:30.
Again for more details please RSVP <info(at)rendersan.org>

The Siggraph meeting will be primarily to involve Japanese RenderMan® users who are abroad and those who wish to use RenderMan® abroad. Also foreigners with an interest in this community are welcome to attend. Of course all community members are invited, so please attend!

==============================
※This entirely for non profit, currently paid for
by my own donations. Any corporation may attend,
donate etc., however I would like this to be
vendor/platform/Renderer neutral group. I do not
wish to promote my own or any other business in
this community, this is important so we can all
benefit in a fair manner.
==============================

The new web site is in bug testing right now, so expect a lot of changes in the coming weeks.

I will also be having a forum/mailing list so we can try to help out each other with problems that are Japanese specific or time critical.
-within reason of course.
I would also like to have a news area showing how people in Japan use RenderMan®. I would also like a private area for those who wish to work on community code, share images etc..

If possible for those who can help translate, I would like to have the site as multilingual as possible, so others from outside our community can understand the power of our work.

You can contact me regarding interest to join - yes its %100 free at
<info(at)rendersan.org>

RenderMan is a registered trademark of Pixar