Archive for September 2009

hectic September

Sorry if any of you have been trying to mail or call me, Ive been stuck in the office 24/7 animating. September is always an incredibly busy month, thank god it's almost over. Luckily in the last 3 days I got to focus on some research documentation.
With the short films, helping others with their projects, R&D deadlines and organizing multiple events I have NO room for mistakes.
Unfortunately some people let me down on the stereoscopic demo I was working on. There was no option but to make up for lost time. Even with extra help I had to do some all nighters. I had to break the scary 8 day no sleep limit I try to set myself. 6 is tripppy but by the 8th paranoia sets in and it can get wierd.

(assistant Niimi checking parallax, pic is censored due to NDA.)
Looking at stereoscopic images over and over, it seemed after a while our eyes were seeing 3d sans the eyewear.

Notes on doing long stetches with no sleep, rules are:
No stimulants stronger than tea, concentration is paramount.
Smack the face during dificult hours 5-8am
Have an assistant that can translate jibberish
Don't close eyes more than 10 min stretches
The first day is always the hardest
After the 3rd day it seems easier as your body goes on a natural high, the only side effect is trippy dilated eyes
6th hallulinatory shapes seem to occasionally fill peripheral vision
8th paranoic "people in the room effects" - not nice at all.
If possible never try to go past the scary 8 day wall of no sleep

Updated Pixar schedule for this Thursdays meeting

Please note some people registered but still did not RSVP yet. Please RSVP at to book a seat.
Updated Pixar schedule for this Thursdays meeting:

6:30pm Pixar Renderman UGM

Peter Moxom, Pixar's Worldwide RenderMan Channels Head, from Sydney Australia
Pixar's RenderMan Talk
Dylan Sisson - Technical Artist
Part 1: "Shading and Lighting for Pixar's Up" - During this talk,Dylan will present a glimpse into how Pixar developed the shading and lighting for the animated feature, Up. From initial references and concept art to final scalable shaders, Dylan will show some of the strategies used to create one of Pixar's most sophisticated works to date.
This talk will include several case studies of production shaders, and show some of the innovative point based color bleeding methods used on this film.
Additionally there will be a special screening of the trailer for Up, in Japanese.
Part 2: "RenderMan 2009" - During the second half Dylan will talk about some of the recent development in Pixar's RenderMan Products:
including new features in the upcoming release of RenderMan Pro Server 15.0, Pixar's new job distribution system Tractor 1.0, and the milestones for future.
New Stereoscopic and Re-Render Maya plugin for RenderMan Pro Server Katsuaki Hiramitsu: Steradian Inc.
lastly Pixar Renderman's Japan distributor Indyzone will be giving a small talk on the new product lineup.

Peter Moxom, オーストラリアシドニーよりPixarのWorldwide RenderMan Channels責任者
ピクサー RenderManトーク‐テクニカルアーティストDylan Sisson氏
パート1:"Shading and Lighting for Pixar's Up" -Dylan氏によるカールじいさんの空飛ぶ家【UP】のアニメーションフィーチャーのため、ピクサーがどのようにライティング、シェーディングを開発された経験をちらっとお話頂く予定です。最初のリファレンス、そしてコンセプトアートから最終スケールシェーダーよりDylan氏による、現在ピクサーで最も洗練されたワークのひとつの製作に使用された数々の戦略を紹介いただきます。
パート2:"RenderMan 2009" - 後半の部ではDylan氏より最近開発されたいくつかのピクサーレンダーマンプロダクトについてお話いただきます。近日リリース予定のRenderMan Pro Server15.0の新しいフィーチャーを含め、ピクサーの新しいジョブディストリビューションシステムのTractor 1.0、将来のmilestonesも含まれます。
RenderMan Pro Server対応ステレオ立体視およびRe-Render用拡張
株式会社ステラジアン  平光勝明 様
最後にPixar Renderman日本代理店Indyzoneよりニュープロダクト他についてのトーク。

RenderMan breaking news Tokyo

At this weeks (Thur 17th) combined Pixar UGM and Rendersan there will be a special talk on how to save 50%-80% render times on your stereoscopic renders! Up till now if you were a newbie you mightn't know how to control this power within Pixar's RenderMan. So to make things easier a new Maya plugin (made in JAPAN!) will be explained by its creator Hiramitsu San.
I have been testing it this week and it is absolutely mind-blowing! -the guy is a savior.

I hold these meetings regularly but this weeks is not to be missed. It's going to be super informative if you are serious about rendering a LOT of stereoscopic data or want to relight scenes in Pixar's Renderman.Also you must NOT miss meeting Dylan's speech, he is flying all the way out from Pixar (Emeryville) just to meet you guy's so lets give him a warm welcome. Peter, from Sydney will also attend so we have two people to geek out!

RVSP here:

Oh and we have a secret party later ..... :)

Assistant animator required

animator found. I have a bunch of projects on this month and I am looking for an assistant animator to help out for a few weeks this month.
The characters, rigs and motion are pretty much finished.
You need to have at least 3 years Maya experience, school experience counts so this is a fantastic opportunity for someone just out of school.
You will be trained by me in the following:
1)Stereoscopic techniques
2)Pixar's Renderman (Pro Studio)
You will need to work here at Nexus in Shinjuku from Wednesday to Saturday, I expect work to be done at your home/office on Monday and or Tuesday so you will need at least a Maya license at home. Work days and payment are negotiable, this project is part 1 in a 3 part project so it probably will lead to more work.
please contact me ASAP: bernard at nexusinternational.


2)Pixar's Renderman (Pro Studio)
早急にご連絡ください: bernard at

CEDEC 2009

I highly reccommend if you have the time to make it over to Yokohama and attend CEDEC this week. You might also know I was going to give a presentation at CEDEC this year. The presentation I was going to give included animation and images from the Playstation 3 Game I was Lip Sync Supervisor for "Siren: Blood Curse".
Because the I was going to show images not seen by gamers, bloopers, and fix-ups I could not show my data without clearance from the copyright holder Sony Computer Entertainment. Eventually I did get clearance from the producer, however it was way to close to the conference deadline so I had to opt out. It was the fault of nobody but time himself so this year you will have to enjoy the conference without my ramblings :)I hope next year I can entertain you with some behind the scenes magic again!

Anyway if you do get to go along there are some real gems this year. My favorite is on the 3rd:

Houdini in a Games Pipeline
Side Effects Software社のエフェクトツール”Houdini”を使い
     - Pixar's RenderMan と V-Ray にみる向上するインタラクティブ性 -