Archive for November 2010

Looking for a Houdini assistant

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Looking for a Houdini assistant.
Skill with Houdini and familiarity with fluid particles.
You will need to work here at Nexus in Shinjuku from Monday to Friday for approx 1 month. Work days and payment are negotiable.
please contact me ASAP: bernard at nexusinternational.jp

アシスタントHoudiniの方を探しています。

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アシスタントHoudiniの方を探しています。
Houdiniに熟練している、particle fluidsを理解している。
勤務地は新宿の弊社事務所にて約1ヶ月間、毎週月曜~土曜まで勤務頂きます。勤務日、報酬額は応相談
連絡先: bernard at nexusinternational.jp

my Mars exhibit ends

The interactive Mars exhibit I created that was shown for three months at Tokyo University finished this weekend. Viewers could fly over the Martian surface with stereoscopic glasses. If you look at the responses from the attendees the installation was a success.
http://bit.ly/bhPeTS

Notes:
The stereoscopic imagery was generated from 6 terabytes of NASA raw data. All except 1 scene was created without a single polygon. The scenes were possible by using Pixar's Brickmap geometric primitive, enabling all scene information to be captured and have automatic level of detail. Creating all the Martian Brickmap data was such a huge task that I created in-house Mars-geo software to do dedicated Mars-space Brickmaps. This software cut down Brickmap generation from 12 hours to 6 seconds.

Special thanks:
NHK Enterprise::Production
Prof. Hirdy Miyamoto::Mars genius
Niimi Atsumoto::Assistant
Kazuya Tsukamoto::Trainee